Discord migration guide
Move from Discord to Taverns without rebuilding supported setup by hand.
Discord Ripper reads supported server metadata and creates a new Tavern only after you confirm. Review through a one-hour bearer link, keep it private, and leave the source server unchanged.
- One-hour bearer link; keep it private
- Read-only source server
- Explicit confirmation
Published by MEKASMITH Co., Ltd. for Taverns. Reviewed

Before you begin
Use the right Discord permissions and keep the link private
The person installing Discord Ripper needs Manage Server permission. The administrator who runs /migrate must have Administrator permission. The new Tavern belongs to the Taverns account that confirms the import.
The import URL is a private bearer link that expires after one hour. Do not share it. A signed-in account with a valid link can currently preview or import it, because the capability is not yet bound to the Discord user who invoked the command.
Six steps
How to move supported Discord setup into Taverns
Install Discord Ripper
Open the explicit guild-install link, choose the source server, and approve the requested View Channel permission.
Run /migrate
A Discord administrator runs the command inside the server.
Open the private link
The bot returns an ephemeral response with a Taverns import URL.
Sign in to Taverns
Create an account or sign in. Authentication returns you to the same private import URL.
Review the preview
Check the supported channels, roles, assets, and limits before anything is created.
Confirm the import
The API creates the Tavern only after explicit confirmation, then opens it in the web app.

Supported data
What the Discord importer can bring over
Server identity
Name, description, icon, and banner.
Structure
Supported channels and categories, including ordering and topics.
Access model
Supported roles, permission mappings, and channel or category overrides.
Community expression
Custom emoji and supported stickers.
Shared fields
NSFW and slowmode settings where both products represent them.
Current caps
Check the import limits before you run the command
| Resource | Maximum |
|---|---|
| Channels | 200 |
| Roles | 50 |
| Custom emoji | 250 |
| Stickers | 60 |
Important exclusions
What does not move automatically
Messages, message history, members, member-specific overrides, webhooks, integrations, connected apps, audit logs, scheduled events, and auto-moderation rules are not copied. Managed bot roles are not recreated as ordinary community roles.
Unsupported channel types, permission bits, or sticker formats can be skipped or mapped differently. Lottie stickers are not supported. Keep Discord available during verification instead of treating the import as a destructive cutover.
Finish the move
Move the community, not only the server setup
The importer prepares structure, not people. Members and member-specific roles do not transfer, so plan a deliberate rollout after the Tavern preview looks right. The source server remains read-only throughout the Ripper flow.
Invite moderators first
Verify permission mappings, hall visibility, rules, and the path a new member will take before sharing the Tavern widely.
Rebuild Discord-specific systems
Recreate required bots, webhooks, scheduled events, auto-moderation rules, and other integrations manually.
Explain the transition
Tell members what is moving, what remains in Discord, when invitations open, and where to ask for help.
Use an overlap window
Keep Discord available while people join, learn the new space, and receive any roles that must be assigned manually.
Choose the long-term role of Discord
After the community settles in, decide whether Discord stays active, becomes an archive, or remains a fallback.

Clear answers
Frequently asked questions
Does Taverns copy Discord messages or members?
No. Messages, message history, members, and member-specific permission overrides are not copied.
How long does the Discord import link last?
The private capability link has a one-hour time to live. It should be kept private.
Does Discord Ripper change my source server?
No. The migration command treats the source guild as read-only and does not edit, delete, or post ordinary messages.
Your next gathering place